[1]
Shynkaruk , O. and Andrieiev , A. 2026. Factors determining the use of digital technologies and physical activity tools in the training of esports players. Sportyvnyi Visnyk Prydniprovia. 1 (Mar. 2026), 198–209. DOI:https://doi.org/10.15802/2071-1476-2026-1-19.